FunGames.Java

Presenter: Hieu Minh Nguyen

Faculty Sponsor: Ali Al-Faris

School: Worcester State University

Research Area: Computer Science

Session: Poster Session 2, 11:30 AM - 12:15 PM, 163, C5

ABSTRACT

          The increasing interaction between social media and online gambling has raised concerns about its impact on youth behavior and culture. As social media platforms and the internet adapt to their users, major industries are using the internet to adapt to their consumers as well. Gambling has been widely regarded as controversial in the United States due to its harmful social and financial consequences. However, as the internet has become more accessible and widely used, gambling has gained its footing on the internet as well. Online gambling platforms have expanded significantly, with teens and young adults among the most targeted demographics. This study surveys students and adults, as online gambling platforms are accessible to users across age groups. The influence of gambling does not necessarily only connect with the casino or sports. Video games have increasingly incorporated addictive monetization strategies built by profit driven organizations. They can come in the form of a reward for spending a certain amount of money in the game or opening enough mystery boxes to obtain certain items. As part of this project, we developed a simulated casino game using Java, incorporating different data structures and a simple G.U.I for user experience. Our goal is to reduce the use of online gambling and to spread awareness on the addictive and harmful effects of gambling through simulated games.