EXODUS: Route Z Video Game Project

Presenter
Inthorn Arick Rojanapairat
Campus
Salem State University
Sponsor
Allan Brockenbrough, Department of Computer Science, Salem State University
Schedule
Session 2, 11:30 AM - 12:15 PM [Schedule by Time][Poster Grid for Time/Location]
Location
Poster Board A27, Campus Center Auditorium, Row 2 (A21-A40) [Poster Location Map]
Abstract

This 2D top-down perspective video game is set during a zombie apocalypse. The game is structured around multiple levels, each of which is procedurally generated to ensure that players encounter a unique and unpredictable map each time. Moreover, players must complete one randomly assigned objective per level, adding an element of randomness and challenge to their survival journey.

The game operates on a "one life" system, meaning that if the player loses all of their health at any point during the game, it's game over. To survive and win, players must carefully manage their food, drinks, and gas, as running out of any one of these resources results in a game over. These resources can be replenished through scavenging in each level they will enter and they are lost in each level transition.

The world of this game is infested with four distinct types of zombies. "Walkers" are slow but dangerous in numbers, while "Runners" are fast but weaker compared to their slower counterparts. "Ranged" zombies maintain their distance and utilize projectiles to inflict damage. Additionally, there is a special, fourth type of zombie with unique abilities and random stats, such as increased health and damage output. Players must fend off these zombies using an array of weapons found throughout the game. These weapons include melee options for close-quarters combat and firearms for dealing with threats at a distance.

Keywords
entertainment, gaming, procedural generation algorithms
Research Area
Computer Science

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